Basic Strategies

When starting out, it's best not to make trump on a borderline hand. For a first time player, there is no shame in passing on a hand which may or may not have been worth points. For a seasoned veteran,...that's a different story.

Jack's make the hand. Whether making trump, assisting or defending, Jacks are a valuable commodity, as any jack has a 50/50 chance of being one of the 2 highest cards in a hand. This isn't true when playing a no-trump hand, but you don't need to worry about that too much.

If you are sure that you can take at least 3 tricks with just your hand, go alone (especially when playing Railroading rules). The payoff is worth the gamble if you march.

Taking chances = Taking tricks. When defending a hand, never hold back. Take any trick you can at any time. Even if you don't euchre your opponent, one trick on your side at least guarantees one less point on theirs.

 

Advanced Strategies

When your partner makes trump and you are holding the Ace of Trump or either bower, Let 'em fly early. By running the offensive early as the trumpmaker's partner, you give the trumpmaker time to develop their strategy to move in for the kill.

Trumping a partner's lead-off Ace is only acceptable under two conditions: 1) You are holding nothing but trump, or 2) You are sure your trailing opponent is going to trump anyway. In either case, trump big!

Leading off with big trump (called "going fishing") is a double-edged strategy. It can be useful in drawing out your opponents' trump. However, you can hurt your own team by drawing out your partner's trump as well. When in doubt, hold your big trump and let your partner drive the hand with what they have, then come in and finish the hand with what you have.

 

Voodoo Strategies

There comes a time when regular strategy has no power over the outcome of a game. A time when you possess more sick dogs in your hand than a Chernobyl pet shop. This is the time to pull out the old rabbit's foot, metaphorically speaking.

When using the midwest scoring method, keep the four on top of the six instead of vice-versa, as the six is believed to weigh down the four making scoring more difficult.

If a scoring rut is encountered, reveal a small portion of the dots on your scoring cards, as it is believed to give the scoring cards encouragement.

Scoring cards are able to be kept at any 2 of the 4 corners of the table. If, for example, the player to your left is keeping score with the cards on the corner between you and they, let your partner keep the scoring cards on the corner between the opposing scorekeeper and your partner (so that the opponent's scorekeeper is "trapped" between the scorekeeping card sets). This "Mystic Trap" is believed to keep opponents from scoring. As this trapping technique can be utilized against any player, be sure to not let yourself get "trapped".

Good luck is said to grace the team which sits parallel to a dirty tub or perpendicular to a clean one. Check the tub's status before the game to verify the correct position.

Indirectly associated with the previous notation, the tide of luck is believed to turn for players who switch positions (90 degrees around the table) after the cards have been dealt but before any hand is picked up by a player.

Voodoo strategies can also be utilized by players who are "in the barn". As it is good etiquette to humiliate the losing team to the greatest extent possible (remember to check the tone of the table beforehand), there are several classic ways to do this:

- Holding scoring cards behind both ears and making barnyard noises.

- Stick hands out, fingers interlocked, thumbs point down (udders) and partner "milking" both thumbs.

- Demanding the opponent, after losing 10-0, to physically strip themselves down to minimal clothing and jog to a designated point and back.